![xamarin studio vs monodevelop xamarin studio vs monodevelop](https://devblogs.microsoft.com/wp-content/uploads/sites/44/2019/03/LocalDebugging.png)
#Xamarin studio vs monodevelop code
MonoDevelop continues to be hosted on GitHub and the new code activity does keep coming in on a very frequent basis.
![xamarin studio vs monodevelop xamarin studio vs monodevelop](http://3.bp.blogspot.com/-Px7WdU847wI/VdSAuGnCf6I/AAAAAAAABeM/ZKPxPZUvIb4/s1600/062413_0730_xamarinandc3.png)
#Xamarin studio vs monodevelop android
There may be some rough edges with MonoDevelop 4.0 on Linux, since for this release we put our focus on Mac and Windows, since that's what Xamarin's customers use." VS 2015 Enterprise Xamarin Xamarin Studio Xamarin Visual Studio C Xamarin Studio nuget xamarin android Visual Studio Visual Studio Xamarin Xamarin Studio. "MonoDevelop will also keep working on Linux. Supporting Linux though isn't a primary goal by Xamarin developers but will continue to be supported. We are committed to keep evolving MonoDevelop, because a better MonoDevelop means a better Xamarin Studio." All the improvements which are not related to Xamarin's commercial offerings will be done in MonoDevelop, and we have plans for a lot of them: code analysis, version control, debugger, etc. Lluis went on to say in his mailing list message, "The development of MonoDevelop will continue like it has been in the past. Unlike Xamarin Studio, VS Mac is Mac-only and is now a. After the acquisition of Xamarin by Microsoft in early 2016, Xamarin Studio evolved into Visual Studio for the Mac, first released at the Build event in early 2017. So at its heart, Xamarin Studio is still very much MonoDevelop just with some extras tacked on. MonoDevelop was taken up by Miguel de Icaza's Xamarin team, who also created a commercial version called Xamarin Studio. These add-ins add in the support for handling Android and iOS projects plus Xamarin service integration such as with their new Component Store. With other environments you’ll have to do some leg work, but once you have a plug-in project that you can compile into an RHP you’re set. For Visual Studio we do much of the boring work for you in the form of template wizards. Xamarin Studio is in fact MonoDevelop, with the distinguishing factor being just a set of add-ins. The main point is to be able to compile your code into a functioning Rhino plug-in. When opening an existing project (made with visual studio) im not able to. Complete shit, frustrating to code with, Their default settings (formatting, tab, spaces, etc) is whack, completion sometimes broken, syncing sucks, color scheme is lacking, and the list goes on. you cannot target xamarin.android or xamarin.ios with monodevelop on linux. Xamarin's Lluis Sanchez Gual clarified the IDE situation on their mailing list. Xamarin Studio using the Add-Ins from Unity forum. Now there's some clarification out of the Cambridge company. In writing yesterday about Xamarin 2.0 it wasn't clear the relation between the new Xamarin Studio integrated development environment and MonoDevelop IDE that Xamarin had been pushing up to this point for Mono development.